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 One of the main projects I was tasked with was organizing video to make it accessible on mobile devices. This is typically step one in almost all actions you can take within the app so it was extremely important.
 Hudl is very user-centric and as a Product Designer, I was tasked with guiding the team along with integrating designs with other Product Designers within Hudl. Creating a guideline that makes sense to the team as well as removing the element of ass
 Often times, I would sketch up drawings of relationships I was considering for the system and vet it within the audience to determine which one had the most comprehension. This meant sharing with coaches or athletes and testing with paper prototypes
 Solving for the video library meant keeping in mind different devices and design conventions on mobile. Information hierarchy, orientation, color, iconography, layout were all things that needed to be reconsidered on every device yet keeping the app
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 Several projects I worked on were rapidly designed and developed. I designed this quick experience to include video from your Hudl account into a presentation. I designed a way to present videos, plays, stats, and reporting within a template to expo
 This interface I designed to show the user different angles captured at the same game. Allowing the ability to split and edit video while lining up plays and seconds captured throughout the game.
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